With that said, Super Mario Land took great advantage of the hardware in question. There’s no denying that, even for its time, the Game Boy was limited from a hardware standpoint. Granted, the controls may feel restrictive at times, but for the short time one will spend in Sarasaland, seldom will the game feel monotonous or dull. Otherwise, it plays similarly to other mainline entries. In terms of new foes, Super Mario Land introduced Goombos, the Sarasaland equivalent of Goombas, the robotic Mekabons, the leaping Pionpi, and others. Standard enemies such as Koopas and Piranha Plants return here. Sarasaland features several unique enemies compared to other Mario titles, too. The latter levels keep the level-to-level experience fresh. There are also a few shooter sections where the screen will auto-scroll, prompting Mario to move forward and shoot oncoming threats. Throughout the game, Mario will traverse the four separate kingdoms of Sarasaland, running, jumping, and defeating enemies along the way. Taking place in Sarasaland, as opposed to throughout the Mushroom Kingdom, Super Mario Land is one of the more unorthodox entries in the franchise. Super Mario Land’s story is simple but it’s serviceable, taking a backseat to what matters most… Gameplay Additionally, early Mario titles weren’t known for detailed narratives. However, as one of the launch titles on the Game Boy, a simple story can be forgiven. It doesn’t become much more complicated than saving the princess. In terms of story, this title features the standard fare one would expect from the series. Mario must defeat Tatanga, save Daisy, and restore peace to Sarasaland. Furthermore, Super Mario Land doesn’t feature established characters such as Luigi and Princess Peach. This game marked Princess Daisy’s debut in the Mario series she would go on to make several appearances in spin-off titles. On top of this, Tatanga has captured Sarasaland’s princess, Daisy. Its inhabitants are brainwashed by a nefarious being known as Tatanga. Super Mario Land takes place in the fictional world known as Sarasaland. Super Mario Land was one of the system’s launch titles in North America it also released alongside Baseball, Tennis, Alleyway, and most notably, Tetris. This helped make the game feel different from its home console counterparts. It marked the first time that Shigeru Miyamoto, the creator of Mario, wasn’t involved in the development of a Super Mario title. Super Mario Land is an interesting title for various reasons, even beyond the game itself. The late Gunpei Yokoi, who designed the Game Boy, knew that Mario would be the perfect character to launch the system with. After all, a console’s worth is ultimately dictated by its games. Seen as a successor to Nintendo’s Game and Watch series, the Game Boy was unique in that, instead of having games built-in, it utilized cartridges. The original Game Boy was released by Nintendo in 1989 across Japan and North America. Super Mario Land – Small Scale, Grand Influence
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